![]() You have to destroy 10 bomb gems before any countdown to zero. This is almost the same as the final game's same mission. Mission #5: Time Bomb Destroy 10 bomb gems by matching them before the countdown reaches zero! It has background #0, which is same as the final's Wall Blast missions. This is one of the four missions that has non-random background. There are no time or move limits, but you are still vulnerable to the frustration of invisible/unbreakable walls. It selects the wall patterns from one of the 3 different maps. ![]() This looks similar to the final's one, but there are twists: Most walls are invisible. 2 missions are unplayable.Īll but 4 missions select the background randomly, unlike the final game's missions. 4 missions require repairing in order to play. 3 missions require the use of the debug menu because one must bypass the Quest Menu. The only way to play them is by hacking the current quest.cfg.ġ2 missions can be played without problems. There are 21 missions in defaultquest.cfg. (However, it IS still loaded by the game, and partly used by the Debug Menu) It's not used by the game by any normal means. defaultquest.cfg has early designs of Quest mode. Only quest.cfg is used by the actual Quest mode. There are two different Quest mode configuration files: defaultquest.cfg and quest.cfg. tips.txt: Tip of the day (Appears during loading screen).speed.cfg: Lightning mode configurations.secret.cfg: Secret modes configurations (Poker, Butterflies, Ice Storm, and Diamond Mine).quest.cfg: Final Quest mode configurations.defaultquest.cfg: Early Quest mode configurations.Inside main.pak, there is a "properties" directory which has configuration files. Anyhow, the board will not level up with this gem's presence when the progress bar is full. With similar properties like the Doom Gem, it is locked for interaction with other nearby gems, and would not match with other gems with the same colour. The level select screen uses a different position to put the sun gradient, and the clouds are designed differently. 8.1.3 ColorCountTarget and ColorCountTargetSecĮarly gameplay can be shown in this trailer for the game a day before it was released, which features assets different from the final game.7.19 Mission #19: Lead to Gold - Othello.7.13 Mission #13: Lead to Gold + Time bomb.7.3 Mission #3: Lead to Gold - Columns & Rows.7.2 Mission #2: Lead to Gold - Yellow matches.7.1 Mission #1: Lead to Gold - Any match.6.2 Leftovers from the PC version of Bejeweled Blitz.If you enjoy Candy Crush, then you will o play love Bejeweled. The most well-known is probably Candy Crush, so popular that many people these days refer to this game genre as Candy Crush games. Since then 100s of similar clones have been made, by developers all over the world. Bejeweled was released initially for browsers in 2001, followed by five sequels: 2, Twist, Blitz, 3, and aStars, all puzzles made by PopCap Games and its parent, Electronic Arts. Have fun with the free Bejeweled games online! Fun Bejeweled Facts for Online Gamesīejeweled is a series of tile-matching puzzle video games created by PopCap Games. The Bejeweled puzzles exude a charm and an excitement, which it is almost impossible to resist. The game Bejeweled or the game type "match-3" or "connect-3" enjoys great popularity with casual gamers on the web. However, there are numerous online clones of the original Bejeweled game, like the ones presented here at, which are not just about the forming of only rows of precious stones. ![]() In the original Bejeweled web game, rows of at least 3 same colored stones have to be formed. It is a puzzle game, and was designed and developed as a browser-based html5 game by the company PopCap Games. The game Bejeweled is also known as Diamond Mine. Bejeweled is a Browser Based Html5 Puzzle Game
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